Win two books
A book is one round of three cards. Play the highest card in the suit that was led.
Tap the glowing Ace to win your first book.
Loading…No rulebook. Six tiny decisions teach books, following suit, trump, quotas, and the move that gives the game its name.
A book is one round of three cards. Play the highest card in the suit that was led.
Tap the glowing Ace to win your first book.Classic 7/6/4 is the recommended baseline. Platform house rules are labeled so experienced card players can see exactly what is different before the first deal.
Remove the Two of Hearts, Diamonds, and Spades. Keep the Two of Clubs and add Big and Little Joker. Non-trump ranks Ace high; trump ranks Big Joker, Little Joker, Ace, King, Queen, Jack, then 10 through 2.
Deal clockwise. The dealer calls trump and needs 7 books; the player to the left needs 6 and the player to the right needs 4. Dealer rotates clockwise after every hand.
The holder of the Two of Clubs must lead it for the first book. After a suit is led, play that suit whenever you can. If you are void, you may discard or play trump.
Trump cannot be led until a player cuts a non-trump lead while void in that suit. If Clubs is trump, the opening Two of Clubs breaks trump immediately. If only trump remains, it may be led.
The highest trump wins. If no trump was played, the highest card in the led suit wins. The winner collects the book and leads the next one.
After the dealer locks trump, offer a non-trump card to a vulnerable rival. Its suit determines the return: you receive that rival's highest card of the offered suit. The selected trump suit and both Jokers are protected.
Each book above quota scores one point and earns one pluck for the next hand. Hitting quota exactly is safe but scores nothing. Each book below quota creates one point of vulnerability.
The player with the most rights acts first. Ties use seat order relative to the dealer. Multiple pluckers alternate until all rights and vulnerabilities are resolved.
These choices are intentional and enforced by the authoritative game server.
The first human or AI to receive any Jack during the opening deal becomes the first dealer. This replaces drawing high; later deals rotate normally.
Big and Little Joker are locked until trump is broken. After the break they remain trump cards: follow the led suit when able, or play a Joker when trump is led or you are void.
Cards travel clockwise, one at a time. The first Jack dealt selects the opening dealer.
The dealer chooses Clubs, Diamonds, Hearts, or Spades before any earned plucks begin.
From hand two onward, earned exchanges happen after trump is locked. Trump cards cannot be taken.
The Two of Clubs opens. Follow suit, cut when void, and track each seat's quota.
Every book above quota scores one point and earns one pluck. A deficit creates vulnerability.
The first player to reach or pass the match target wins.
51 cards · 17 each · quotas 7/6/4 · only the Two of Clubs remains.
54 cards · 18 each · quotas 7/6/5 · all four Twos remain.
Dim cards are illegal in the current state—usually because you must follow suit, the Two of Clubs must open, or trump has not been broken. Glowing cards are legal.
After trump is chosen, the trump group moves to the left of your hand. Big Joker and Little Joker sit first because they are its two highest cards.
Only after trump is broken. A Joker is a trump card, so you must still follow the led suit when you can. If trump is led, a Joker follows trump; if you are void after the break, you may cut with it.
No. The dealer locks trump before plucking begins. Every card in that suit, including both Jokers, is protected from the exchange.
A book, also called a trick, is one card from each of the three players. The winning player collects it toward their quota.
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